
Catherine Plume
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Posted - 2007.12.16 11:30:00 -
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Edited by: Catherine Plume on 16/12/2007 11:38:19 Edited by: Catherine Plume on 16/12/2007 11:35:52 1) The system is excellent as it is, it worked for years, there is no need to change the output of reactions for advanced materials, and no need to change the quantites of advanced materials to build a T2 component (or even a capital T2 component) 2) Low-Sec is not populated enough 3) we need more of some raw materials without grieving the moon miners which make a good profit from their hard defended moons 4) market price regulation by players is the best way to balance things (offer/demand)
my idea (Moon ninja mining)
a big probe (>100m3), which is sent like the other moon probes . Before to lauch a probe a small menu allows to select which material will be searched on the surface of the moon. So the probe is fired to a POS'less moon, it lands, and starts to probe the surface in the search of veins of small amounts of the selected materials for a few days (let's say 3 days)
it's chance based so after these 3 days the probe sends a message : - There's nothing usefull on that moon, I self destruct - I've found xxxx (200 to 1999) units of the selected material, come to the moon for a pickup - I've found 2000 units of the selected material, my cargo bay is full, come to the moon for a pickup
Then the player has to use an industrial fitted with a new module : some kind of laser wich is used to transport the materials from the robot on the surface to the cargohold at an increased rate. The laser is not hard to fit but requires a big amount of energy to run so the industrial has to use cap booster and charges to make it run. It transfers at the rate of 200 units per minute to the indus cargohold, so the pilot has to take a risk, standing near to a moon for a little while.
Once transfered, he stil have to make it back to a safe place to store or to sell the collected materials
sorry for my poor english, I hope that this idea to port ninja mining will seduce some people in the Dev's team
edit : different quality of probes, for different success chances (like decryptors in the invention system) edit 2 : the quantity of simultaneous active robots on different moons is skill based : 5 at level 5 one robot per moon per pilot at once
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